![]() ![]() What could be doing this? I thought Node Shaders were supposed to be more resilient to distortions like this? I'm not sure if I've got a bug or if I'm using it wrong.įWIW, this is a shader based on apple's felt material shader.Blender is the free and open source 3D creation suite that supports the entirety of the 3D pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.īlender is a public project, made by hundreds of people from around the world – by studios and individual artists, professionals and hobbyists, scientists, students, VFX experts, animators, game artists, modders, and the list goes on.īlender has a wide variety of tools, making it suitable for almost any sort of media production. Note the diagonal lines that appear "Stretched". I notice that my rendered object has distortions in the actual RealityView. This is what my texture looks like in Realit圜omposer: Guard let entity = try? Entity.load(named: "Materials", in: RealityKitContent.realityKitContentBundle) else So, I'm following, what I think are, the recommended steps to import a shader-node material from reality composer pro and apply it to another modelEntity. There could be a variety of things wrong with what I'm doing that are not unique to RealityKit.
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